class glsolid
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A glsolid is a class that must be entirely closed if the
collision dection mechanism has to be used. More... |
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Public Methods
Protected Methods
Protected Members
Private Methods
A glsolid is a class that must be entirely closed if the
collision dection mechanism has to be used.
glsolid (const CString& sName)
| glsolid |
[virtual]
void Translate (const vect&)
| Translate |
[virtual]
Reimplemented from glsurface.
[const virtual]
Reimplemented from glsurface.
[const pure virtual]
Reimplemented from glsurface.
[virtual]
Reimplemented from glsurface.
void SetColor (const couleur&)
| SetColor |
[virtual]
Reimplemented from glsurface.
[const virtual]
Reimplemented from glsurface.
bool UpdatePosition (float dt,zone* p=0)
| UpdatePosition |
[virtual]
bool UpdatePosition (float dt,zone &p)
| UpdatePosition |
[virtual]
bool IsInside (const point &p)
| IsInside |
[const pure virtual]
Reimplemented from glsurface.
const vitesse& GetSpeed ()
| GetSpeed |
[const]
[const]
void SetSpeed (const vitesse &v)
| SetSpeed |
void SetAcceleration (const acceleration &a)
| SetAcceleration |
[protected]
[protected]
[protected]
[protected]
[protected]
void FillSolid (glsolid*)
| FillSolid |
[protected const]
[private]
[private]
Generated by: saturn on FrancoisLinux on Sun Feb 3 20:01:44 2002, using kdoc 2.0a53. |